This course introduces students to standard digital drawing techniques in architecture practice. Looking at digital tools as a medium for producing and communicating architecture space, the main purpose of this course is not just to learn and become familiar with architecture software, but to encourage a creative use of digital tools to both generate and express spatial constructs.
The course will be organized around a series of exercises initiating students to: (1) modeling in Rhino, and (2) image post-production with Adobe (Photoshop & Illustrator).
Digital assignments will be centered on canonical buildings in order to familiarize students with major architecture works across history. During the course students will digitally “build”, “enter” and “alter” selected aspects of these buildings. A process of digital manipulation and reassemble of fragments will expose students to creative design techniques. 3d modeling in its most expansive sense is a technique of abstraction mediating the kind of information it foregrounds as well as it excludes. As such it provides the designer a tool for editing reality’s complexity. At the same time the model also serves as a means to synthesize information. As a 3D micro world, it can generate new relationships between parts, providing the designer with a tool to fabricate new realities. Students will move between modeling as an editing and a generative tool to understand how digital models can inform concept formation, spatial organization and form finding. Throughout the course, we will address both, technical issues, as well as conceptual questions related to design processes, visual communication and representation.