Spring 2013

Our semester will consist of several exercises, some time-tested, some experimental, with a strong (and I think original) viscom component using computer-
and video-aided hand animation.

One: The Placement of Things. In this exercise we will meditate on the nature of space and spatial relationships among objects, not only
abstractly and geometrically, but with regard to their nature, happiness, and ‘communications’ with others. 1 week

Two: People in Plan: we will study the spatial behavior of actual human beings, in relation to each other (rather than as “scale figures”)
(a) in the free field, and (b) as constrained by architecture. To this end, and as an art in its own right, we will learn how to draw people in plans
(PIPs) using animation software, and make movies of developing/evolving social situations, which will be “live” hand-held, mini-projected back onto plans.
We will start to see space as a network of light ricocheting off surfaces; but also as a fabric of glances, a choreography of postures, motion, and
attention. 3 weeks

Three: A Waiting Room. We will design a waiting room. Students will define for themselves what the people in the room are waiting for.
There will be one programmatic and one scale constraint, to be revealed at the start of the project. We design by hand, and render by computer, using PIPs. 3 weeks

Four: Adding to a Building. We will design an addition to a published building of modest scale. Students will have one of five buildings
and programs to choose from, as given by the instructor. The project has several phases: analyzing the implicit formal rules of the buildings; constructing
a digital model of it; designing an addition that harmonizes or contrasts with the existing building and the site formally, and in the
understanding of its choreography of interpersonal experience as much as of the building per se; rendering and presenting the whole - including PIP movies,
as described above. 5 weeks.

My emphases on the Four Streams will be as follows

Formal Systems: 30

Human Factors 30

Construction: 20

Contexts: 20