This course requires that each student bring a laptop to every class meeting and lab session. The laptop computer must meet the recommended requirements of the SOA. (http:// http://soa.utexas.edu/apply/student-computer-policy)
This course is ideally suited for advanced beginner to intermediate level students who seek an opportunity to hone their digital modeling skills in a controlled course environment. Lectures, demonstrations, and student projects will focus on the digital translation of spatial experience, including the visualization techniques associated with rendering form, texture, character and environment. The course is open to graduate and undergraduate students in the school of architecture in addition to Digital Arts and Media BDP participants and qualified undergraduate non-majors in architecture. (Non-majors will require permission from the instructor, and are required to meet at a minimum Autodesk Certified User credentials for AutoCAD or 3DMax.)
Note for Bridging Discipline Students:
The course is also open to qualified students as part of the Bridging Disciplines Program at the University of Texas at Austin. RTF students with substantial modeling experience will not be challenged by the level of software immersion. The course is ideally suited for those with intermediate level experience 3d modeling or those interested in producing dimensionally accurate building and landscape models and their physical environments.
This course presents a sequence of digital visualization techniques that enable students to model three-dimensional digital environments, motion and basic VR & AR environments. The founding principle of the course is to present students the underlying data structures and software environments that dictate representational/visualization choices for design. This is not a software training course.
Over the course of the semester the class will focus on developing 3D and 4D digital models. There will be nine short but spirited skill based assignments, supplemented by a semester project that seeks to balance skill development with the production of rich pictorial content that that illuminates conceptual intent and spatial experience.
The course will meet twice per week for lecture and lab session. Class size is limited by the teaching facilities of the SOA WMB computing laboratory. The lecture/workshop is schedule for Friday morning with a lab sessions scheduled on Tuesday afternoons. If you are interested in the course and the lab session has conflicts, please inform the instructor and an alternative lab session will be considered> firstname.lastname@example.org.
Topics and Techniques:
Modeling (Form and Volume): Navigation and operation in 3d space
Review of fundamental modeling operations that result in generation of complex surfaces and solids.
Pictorial Compositions: Camera Creation and View composition
Rendering (Material, Character and Texture.)
Depicting Environments: Simple to intermediate level light models
Entourage (Figure and vegetation – particle systems & modeling fluids)
Motion Models or Animation including Basic Camera Motion
First Person and Third person walkthroughs in Unity Game Engine