ARC 327R.26 (00741) ARC 386M.32 (00996)
Schedule: Wednesday, 5:30 p.m.- 8:30 p.m.
Location: WMB 5.112
First meeting: January 19
Instructor: Rasa Navasaityte & Amelia Mickelsen
Robot TA: Jonathan Malott
Departing from the Bauhaus compositional principles and bottom-up strategies, we ask what composition can do for architecture today. This course will reflect on advances in computation, shared technologies, and the opportunities they compositionally open to us for architecture. Architecture is here researched by design, not by words, not by numbers but by composition only.
Part One: Real Time Design
Rapid digitalization embedded computation in everyday objects that project, predict, and control today's spatial use and means in real-time. By real-time design, we refer to design strategies that respond circular as compositional ecologies to the built environment's desires, demands, and purposes. Rather than drawing architecture as a compositional product, i.e., as an outcome of industrial thinking processes and mechanics, we will use simulation principles to compose ever-changing and adapting compositional figurations.
The seminar will introduce real-time design within the simulation platform and game engine Unity3D. Modern game engines allow us to draw in three dimensions with physical forces applied. Here, we will design gravity-free compositions with multiple in-between spaces. Through repetition alone, we will achieve variability and open space. Groups of elements that act, move, and react in space. The three-dimensional explorations we will understand as digital compositions. Participants will produce 3dminensional paintings moving in space.
Part Two: Robotics as tools of design thinking
From physical simulation to simulating physical constraints, we will turn our digital compositions into robotic compositions. Neither material nor structural research, here robots are our artistic mediums to extend thinking into design. By simulating the physics of mechanization, we can speculate on the breaking from repetition and automation. Far from tools of production, here machines are modes of architectural thinking. We will have several workshops at the robotics lab, where we use simple 3dimentional operations to engrave and cut, to interlock and overlap physical artifacts. Participants will produce physical, large-scale models using robotic techniques.
Outlined as learning-by-research and research-by-design, the course consists of a series of design experiments, from simple to complex, from research to design. The course starts with an introduction of basic modelling skills specific to interactive design. Within compositional studies; by design participants will learn to link architectural scales with simulation techniques. Robotic manufacturing is here a vehicle to reflect and incorporate physical constraints. Preliminary skills in Unity3D, CAD software, or manufacturing are not required.